Wwise Adventure Game
This reel showcases my sound design and audio implementation work using the finale section of Audiokinetic’s Wwise Adventure Game, where I did foley and field recording, edited the resulting SFX sounds in REAPER, then implemented it all in Wwise along with creating switches and RTPCs.
Skills And Tools: Sound Design | Foley | Field Recording | Audio Editing | Audio Implementation | Wwise | REAPER | Switch And RTPC Creation